XR for Learning Weekly – December 11, 2019

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Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning Weekly collects some of the week’s best XR content that learning professionals can learn from.

XR for Learning is curated by the team that brings you Realities360, the premier AR/VR event for education and training professionals.

Here’s this week’s recommended content.

Magic Leap is going up against Microsoft and Google with its AR headset for businesses by Mark Sullivan
Augmented reality headset makers are increasingly seeing business and enterprise as the primary market for AR. This post by Mark Sullivan examines how Magic Leap is pivoting its technology towards this market as well. This is important for L&D professionals, as AR headsets are most often being deployed in a learning and performance support context.

20 real-world examples of Augmented Reality by Ryan Tracy
The best way to understand the use cases for augmented reality is to explore how early adopters are applying the technology. It’s in those examples that the proven practices that will shape mainstream applications will emerge. This post by Ryan Tracy curates a series of examples that can help you understand the use cases of AR.

Surprise! Oculus Quest becomes first VR set with native hand tracking—this week by Sam Machkovech
Oculus Quest quietly announced a new feature that will make future VR applications even more immersive- hand tracking. This post by Sam Machkovech examines why this update is so important to VR experiences, while also explaining why other VR headsets may not be able to deliver a similar experience.

Adobe Purchases Oculus Medium Immersive 3D Sculpting App by Kyle Melnick
People often look at VR as a technology used to consume content, but it also is an incredibly powerful tool for creating content as well. This post by Kyle Melnick examines the sale of one such application – Medium – from Oculus to Adobe. The post is interesting on its own, but the purchase itself speaks volumes if  Adobe sees virtual reality as another important creation tool to add to its portfolio.

Google shows off stunning new AR features coming to web and mobile apps soon by Nick Statt
Augmented reality is, at an over-simplified level, an illusion. One of the ways the illusion of AR is easily broken is when the real world gets in the way of the digital overlay. This post by Nick Statt explores a new update to ARCore from Google that uses software to overcome this challenge.


The full program for next year’s Realities360 Conference and Expo are now online. Check out the highlights in the video below, and visit the Realities360 website to see all the details.

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