This week’s curated content includes links exploring the following:
- Interesting details about Apple’s rumored XR-headset
- An important view into how organizations may look at L&D
- A look at how gamification can be used in the context of a fake news world
- Tips on how to get employees more engaged in creating learning content
- A great example of data and analytics are transforming the future of work.
- A look at the risks of an increasingly AI-centric world
Apple files for patent for mixed-reality headset by Corinne Reichert
This post explores news related to a major milestone in the adoption of Augmented and virtual reality. Many in the XR space have speculated that the long-rumored XR headset from Apple would be a primary adoption point for consumer and enterprise AR and VR. This post examines some of the first specifications of the device, along with surprising details about the devices ability to support both AR and VR experiences.
The Art Of Learning Side-By-Side: Why The Way We Develop Is Not Working For Our Workforce by Sesil Pir
This is a great look into the current ways L&D supports a workforce. The article examines how the workforce has changed, and why some of the common methods used in organizational learning may need to change. NOTE: This wasn’t written for L&D professionals; it was written for Forbes readers. That means it’s speaking to the perspective others – including organizational leaders – have about L&D. That’s critical context as you read this article.
How Gamification Can Beat Fake News by Gabe Zichermann
I share this post for a few reasons. First, as the amount of intentionally misleading information online continues to grow, we need to increase our awareness about its presence and explore tools that can help mitigate their effect. Second, and more contextually to this learning-focused blog, I find one of the most valuable ways to understand how a tool and technique can be used in L&D is to see how it’s being used in contexts outside of L&D.
Want to Scale Your Content Marketing? Get the Employees Involved by Michael Brenner
The value of employee-generated content is well-known. What’s less known are the techniques that can be used to encourage employees to create content. This is another area that the L&D world can learn from the lessons of the Marketing industry. This post explores a number of ways that marketing departments can get employees engaged in creating content. Many of the tips are easily adapted to get employees more engaged in creating and sharing learning and performance-focused content.
To Compete with Startups, Old-School Mattress Makers Plug into Data by Arielle Pardes
Sometimes I think the L&D industry focuses our data and analytics conversation on our own work. While that’s import6ant and valuable, our work exists within the context of the orgainzations we support. Organizations are increasingly transforming themselves through the use of data. Understanding what those changes look like is critical in order for L&D professionals to support the future of work. This post examines one example of a long-standing company changing it’s approach through an increasing reliance on data.
Still in its Infancy, AI Can Do Good or Bad or Both by Andy Marken
I firmly believe that it’s our responsibility to look at both sides of a debate in order to inform ourselves. That usually means, on some level, forcing ourselves to look past our personal bias to see another point of view. This post is a good example of that for me. I tend to lean towards excitement for the possibilities that artificial intelligence might provide in the future. But new technologies rarely provide positive or negative outcomes; it’s how we use them that does. This post explores the risks associated with AI, and is best summed up by this sentence from the article: “The big issue is that corporate/governmental executives are rushing forward without clear guidelines or insights on what it will do and how it will do it.”
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