This week’s curated content includes links exploring the following:
- 10 “skills” that are critical to designers
- What exactly is emotional intelligence?
- An example of how to support a learning ecosystem
- Common mistakes to avoid in compliance training
- A look at simulations and the future of virtual reality
- Recent research in today’s elearning authoring tools
10 skills that make a great designer by Jose Torre
What I love most about this post is that I somewhat disagree with the title. The ten points made in this post aren’t exactly skills in my mind; at least not in the traditional sense. To me they are more critical parts of the designer mindset or workflow, and in that context, the post becomes even more important.
Just how valid is the idea of emotional intelligence? by David Wilkenson
Emotional intelligence is a popular topic in learning and development. It’s also something that people often talk about without really understanding what it means. This post references a study that looks at the validity of emotional intelligence. More importantly, the post provides a deep dive into the various components that make up EI.
Your Organization Needs a Learning Ecosystem by Whitney Johnson
Looking at your organization as a learning ecosystem can transform your definition of what learning and development means. This post examines a number ways you can support employees in an ecosystem-focused environment. One caveat to me sharing this: the title of the post and the post itself talk about creating a learning ecosystem. I personally do not agree with that perspective. Like nature, ecosystems simply exist. It’s a question of how vibrant the life within an ecosystem may be.
6 Mistakes To Avoid When Developing Compliance Online Training by Christopher Pappas
Compliance training is a big challenge for many elearning professionals. On one hand, it’s often a critical deliverable of our roles. On the other hand, it’s often focused more on completions than competence. But there are things we can do to improve the landscape of compliance training in our industry. This post looks at six mistakes designers and developers can avoid.
Makeshift Reality by Steve Wheeler
Virtual Reality continues to advance in both consumer and enterprise markets. While there’s still debate about the scope of impact VR will play in learning long-term, there’s more consensus around the types of experiences that VR is uniquely suited to support: simulations. This post looks at that paradigm, examining a few use cases that might hint at the mainstream future of virtual reality.
Take a Closer Look at What Your Authoring Tool Can Do by Pamela Hogle
Authoring tools are a critical part of elearning. And yet, many people use a tool simply because they inherited it. Even if your organization isnt in the market to purchase a new tool, it’s important to stay abreast of changes in the authoring tool market. By doing so you can learn about new tools (including free and low-cost ones), learn about new functionality being added to existing tools, and perhaps most importantly, ensure you are getting the maximum value and impact from tools your organization already uses. articles like this – and the research report it references – are a critical resource towards these goals.
This is DevLearn
This year marks the 15th anniversary of DevLearn, the industry-leading conference and expo for learning and technology. DevLearn is where the industry gathers to look at what’s now, what’s new, and what’s next in learning and development. It’s the experience that allows us to advance the work we’re doing—together.
The website for this year’s event is now live. Check out the keynote lineup below, and visit the website to learn more about all of the workshops, co-located events, and more taking place at this year’s event.