Our next #GuildChat takes place Friday, June 8th at 11am PT / 2pm ET. Our topic for this week’s chat is AR for L&D.
This week’s Apple Worldwide Developers Conference (WWDC) 2018 inspired us to focus this week’s chat on Augmented Reality uses for L&D (and learning!). You can read a bit more about the AR component in this Wired article.
Augmented Reality as you may know is, in simple terms, using technology to overlay digital content on the real world. Most saw the potential with the viral experiences of Pokemon Go. But where are we today with this technology? What’s coming next and what should L&D be doing right now to prepare?
Join us this week as we discuss AR in L&D and share our experiences, ideas and hopes for this technology to impact organizational learning. And be sure to learn more about AR by following @realities360 on Twitter and the Realities360 Conference!
Q1 Have you tried out any AR experiences yet? If so, what did / didn’t you enjoy about them? If you haven’t tried, why not? #GuildChat
Q2 We’ve seen text/information AR interfaces in science fiction for years. Have the real life applications of this technology lived up to the promise? Explain. #GuildChat
Q3 If your organization has not used AR applications yet, where do you think you will see them used first? (For whom and in what capacity?) #GuildChat
Q4 Performance Support is the first application most people see AR used for L&D. Is it the only one? What else is possible? #GuildChat
Q5 What do you see as the biggest barriers to more widespread adoption of AR for L&D right now?
Q6 Apple recently announced AR features that allow multiple users to interact with the same AR experience. How could this functionality be useful for org learning?
Q7 What unique design considerations do you need to take into account when creating AR content?
Q8 What do we need to do to ensure the AR experiences we create are meaningful and helpful – not just using fancy new tech for the sake of it?