This week’s curated content includes links exploring the following:
- Tips on how to practice more effectively
- What’s holding lifelong learning back
- A case study of game prototyping from the New York Times
- Questions to ask BEFORE you start designing
- What design thinking means for Instructional Design
- A look back at this year’s Consumer Electronics Show
How to practice effectively…for just about anything TED-ed by Annie Bosler and Don Greene
Practice is a universally accepted tool for learning and skill development. What’s often lost in that is that all practice is not created equal. There are specific things a person can do to make practice more effective, as explored in this video.
Lifelong learning helps people, governments, and business. Why don’t we do more of it? by Alan Tuckett
Lifelong learning is often described as if it were a hobby. There’s nothing wrong with approaching life as a lifelong learner, but with all the benefits associated with lifelong learning, why aren’t more orgainzations big and small placing more focus on a lifelong learning strategy? This post explores just that question.
Prototyping Games at The New York Times by Jean Kim, Robert Vinluan, & Sam Von Ehren
This article exists at the intersection of a few interests. First, it’s a great view into the mind of game designers. Second, it shows the value of prototyping. Lastly, it’s a great example of working out loud. Any of those three ideas are worth exploring for learning professionals; the fact that this touches on all three makes it highly recommended.
Marc My Words: Ask 10 Questions Before Starting Instructional Design by Marc Rosenberg
In a fast-moving environment, we often jump quickly into doing so that we can get something off our To-Do list. Instructional designers fall prey to this all the time. However, taking the time to ask ourselves some important questions can make the design for your current project (and your future projects) much more effective. This post examines 10 great questions to consider before jumping into your next instructional design project.
Will Design Thinking Replace Instructional Design? No. Here’s Why… by Charbel Semaan
There’s growing interest in design thinking in the L&D world. In some circles, people have even suggested that design thinking could replace ID. It’s an interesting question to ponder, which this post touches upon. There’s also an interesting conversation around this post started by Patti Shank on LinkedIn,
The winners and losers of CES 2018 by Raymond Wong
I often say that if you want to see how technology will change how we learn, you need to watch how technology is changing how we live. That’s one of the reasons I follow the Consumer Electronics Show each year; it provides a snapshot of the trends that are shaping the consumer landscape. This post provides one writer’s recap of what happened at this year’s show.
What is a Learning and Performance Ecosystem?
Learning has evolved. Our notions about learning had their foundations in our experience of teachers or experts sharing their knowledge. Technology may have evolved, but the overall top-down paradigm in which learning content has been able to be consumed has remained largely unchanged.
Advances in technology drive much of this evolution, placing more options for learning directly into the hands of the learner. Traditional forms of training still have their place and value, but the world of workplace learning has grown exponentially in recent years, and our methods for supporting it need to evolve according.
At this year’s Learning Solutions Conference and Expo, we’re specifically targeting this growing need with a number of resources, from our Learning and Performance Ecosystem sessions, to a dedicated track exploring learning platforms, to our Executive Forum and more, there’s plenty available to help individuals and orgainzations make sense of the growing word or L&D.