David Kelly’s Curated Content for the Week of 04/03/17

kelly_david I read through a number of articles and blog posts each day, and every Monday I curate a few of my favorites for members of the eLearning Guild Community, and for the learning and performance field as a whole. Each shared resource includes a brief introduction explaining why I find the link to be of value and recommend you read it.

Here’s the content for this week:

How to really involve learners by Cathy Moore
Engagement. It’s a word we throw around a lot in training and development, but what does it really mean, and how can we truly achieve it. This post explores a number of ways we can involve people in the learning programs we create, breaking away from the autopilot that often takes the form of online engagement.

A Checklist to Deliver Quality Assured E-learning Courses by Arindam Nag
I love checklists. I use them all the time in many aspects of my life. This post shares a checklist that can be applied to quality control for elearning programs. In addition to sharing some great questions to ask yourself, I especially like the 7 categories that are used to organize the list.

L&D’S Most Frequently Asked LRS Questions, Answered by Ben Betts
There’s a growing interest in Learning Record Stores – LRSs – in our industry. But what are these technologies and why do they matter? This post explores the five most common fundamental questions about LRSs. If you’re curious about these technologies (and you should be), this is a great read.

5 games every e-learning professional should play by Ryan Tracey
There is a great deal of potential residing at the intersection of video games and learning. This post explores five different video games elearning designers should play. More importantly, it shares the context as to why each game should be played.

Viro wants to make mobile VR development a snap, and raises $2.5M to do it by Devin Coldewey
Virtual Reality continues to gain popularity, and the interest in using the technology for training and development is growing. One of the bigger questions that people interested in exploring VR are asking is “How can we generate VR content?” Most of the tools used to generate VR content today are fairly complex. It’s likely that VR’s acceptance as an accessible tool for training use will not reach mainstream until there are more accessible tools for creating content. This post explores a new tool tease the complexity of creating VR content.

The 2017 Learning Solutions Conference and Expo Backchannel
There was a huge amount of value shared at last month’s Learning Solutions Conference. Whether you attended the event or not, be sure to check out the various resources that were shared in the conference backchannel.

What are you reading?
If you recently read an article, blog post, or other resource from someone else that you think we should consider sharing in a future Curated Industry Content post, please feel free to send a link to the resource to David Kelly along with a few sentences describing why you think the resource is valuable.

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