David Kelly’s Curated Content for the Week of 01/30/17

kelly_david I read through a number of articles and blog posts each day, and every Monday I curate a few of my favorites for members of the eLearning Guild Community, and for the learning and performance field as a whole. Each shared resource includes a brief introduction explaining why I find the link to be of value and recommend you read it.

Here’s the content for this week:

We should stop using the term “learner” because … by JD Dillon
Language is a powerful thing. Used effectively, it can help us understand each other much better. But sometimes, we use language and labels that can cause a disconnect without even realizing it. This post explores one of the labels we use in our industry all the time – Learner – and shares a number of reasons why we should discontinue it’s use..

Google Sets Out to Disrupt Curating With “Machine Learning” by Ben Davis
I speak and write often about the value curation presents for learning and development. I’m often asked about the concept of machines curating for us, and I often respond with something like “I don’t think machines can curate for humans… yet.” This article explores another example of artificial intelligence being used to further automate curation. I still don’t think machines can curate the same ways humans can, but the gap continues to shrink.

The Beatles via Dueling Data
Infographics continue to be a popular tool for conveying information and data, and we should always be exploring new examples that can inspire our own designs and ideas. That’s the primary reason I share this post. The fact that it’s about the Beatles, one of my favorite bands, is a bonus.

After day one, AI is crushing humanity at poker by Ben Popper
Artificial Intelligence is slowly emerging into our everyday lives. It’s going to impact almost every aspect of daily life in the not-to-distant future, including how we learn and educate. It’s important that we understand what AI is, and the roles it should (or should not) be playing in our learning. This article explores another application of AI in a common life scenario: the game of poker.

Watch these 90-year-old globe-trotters travel the world through virtual reality. by Jon Comulada
Virtual reality is often seen as a technology that can take us to places we’ve never been. This story explores a slightly different application: VR being used to help elderly people that can no longer travel revisit some of the places in the world they have been. It’s a great example of the power of VR to help us revisit experiences, and connect to one another via technology.

Game Time by Karl Kapp and Sharon Boller
The use of games for learning and education is a topic that continues to grow in popularity in our industry. While the number of professionals exploring the topic of games continues to grow, so too does the number of professionals that are struggling to wrap their head’s around how to get started. This post explores a solid nine-step methodology for using games in learning.

What are you reading?

If you recently read an article, blog post, or other resource from someone else that you think we should consider sharing in a future Curated Industry Content post, please feel free to send a link to the resource to David Kelly along with a few sentences describing why you think the resource is valuable.

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